Frontier Accord

Field Manual

How to Play Frontier Accord

Frontier Accord is a free browser strategy game about timing, geography, loyalty, and a little nerve. Play with friends, computer rivals, or watch live games unfold.

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1

Create or join a table

Start from the main lobby, choose a map, set computer opponents, and invite friends or spectators.

2

Draft armies

Each turn grants reserve armies based on countries owned, plus bonuses for completed continents.

3

Deploy and reinforce

Place reserves into countries you own. You can also save reserves for a larger push later.

4

Attack neighbours

Select a country you own, then attack an adjacent neutral or enemy country one clash at a time.

5

Use loyalty and continents

Country loyalty and continent defence change the odds, so route your armies through friendly territory when you can.

6

Move or route march

Move armies to neighbours, or route march across connected countries you own at a cost to the turn clock.

7

Win the frontier

Defeat every opposing commander. Remaining neutral territory is overrun automatically when the last opponent falls.

Mobile controls

Select your country, then tap a neighbouring target to inspect the capture forecast. Tap Attack to confirm, Stop Battle to stop fighting, or Cancel Attack to withdraw a queued declaration. Select your own country and use Reinforce or Move Armies for support. Double-tapping a target and holding an owned country are optional shortcuts. Settings → Battle plan keeps the full estimate open. Use two fingers to zoom.

Clash odds are not the chance to capture a country. Forecasts assume no retreat, reinforcements or outside intervention. After capture, keep at least 2 armies there while unrest remains: a 1-army garrison risks a 20% revolt at each owner-turn start. Low loyalty itself does not cause revolt.