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Start from the main lobby, choose a map, set computer opponents, and invite friends or spectators.
Field Manual
Frontier Accord is a free browser strategy game about timing, geography, loyalty, and a little nerve. Play with friends, computer rivals, or watch live games unfold.
Start from the main lobby, choose a map, set computer opponents, and invite friends or spectators.
Each turn grants reserve armies based on countries owned, plus bonuses for completed continents.
Place reserves into countries you own. You can also save reserves for a larger push later.
Select a country you own, then attack an adjacent neutral or enemy country one clash at a time.
Country loyalty and continent defence change the odds, so route your armies through friendly territory when you can.
Move armies to neighbours, or route march across connected countries you own at a cost to the turn clock.
Defeat every opposing commander. Remaining neutral territory is overrun automatically when the last opponent falls.
Select your country, then tap a neighbouring target to inspect the capture forecast. Tap Attack to confirm, Stop Battle to stop fighting, or Cancel Attack to withdraw a queued declaration. Select your own country and use Reinforce or Move Armies for support. Double-tapping a target and holding an owned country are optional shortcuts. Settings → Battle plan keeps the full estimate open. Use two fingers to zoom.
Clash odds are not the chance to capture a country. Forecasts assume no retreat, reinforcements or outside intervention. After capture, keep at least 2 armies there while unrest remains: a 1-army garrison risks a 20% revolt at each owner-turn start. Low loyalty itself does not cause revolt.